Hey, I'm Noah

I'm an Audio Engineer and Sound Designer from Germany.
Audio Director for Path to Menzoberranzan

Game Sound

This short game scene was fully created by myself as a study project. The focus was on the emotional story telling through audio.
Game Engine - Unreal Engine 5
Middleware - Wwise
DAW - Ableton Live

A supercut showcasing internal and external dialogues. Since all of these voices exist only in the protagonists head, distinction had to come from processing and performance.

This video showcases non-sequential music. The track builds up more and more, based on player location.

Music

Most of my mixed music is not by myself and I dont have the rights to share those. This however, is a track written, produced, mixed and mastered by myself.

Sound Scapes

Binaural Version (for Headphones)

Stereo Version

This is a Soundscape for our version of Irenicus's Dungeon, a classic location in Baldurs Gate 2.
The Soundscape was done for social media ASMR type posts.

About Me

Hey, I’m Noah – a sound designer, audio engineer, and game enthusiast.
I’m the Audio Director of Path to Menzoberranzan, the largest Baldur's Gate 3 mod in development, and I’m passionate about blending storytelling with sound in emotionally rich, interactive game worlds.
I started out at HOFA College, mixing and mastering 70+ songs and audiobook excerpts across genres from rap to classical. Recently, I earned a BSc in Creative Media, focusing on game audio. My work explored topics like wavefield synthesis, emotional timbre in games, and AI-driven generative dialogue.Beyond games and academia, I’ve also gained hands-on experience in live audio through stagehand work in theater and at a festival over the past 17 months.

© Noah Berndes. All rights reserved.